Human-Centered Design Science Research Evaluation for Gamified Augmented Reality

نویسندگان

چکیده

As augmented reality (AR) and gamification design artifacts for education proliferate in the mobile wearable device market, multiple frameworks have been developed to implement AR gamification. However, there is currently no explicit guidance on designing conducting a human-centered evaluation activity beyond suggesting possible methods that could be used evaluation. This study focuses pattern gamified using Design Science Research Methodology (DSRM) support educators developers constructing immersive games. Specifically, we present an location-based educational indigenous experience can as case of (or mixed) interfaces, implementations, services. achieved through three iterations obtained development cycle solution. The holistic analysis all showed process reused, evolved, its complexity reduced. Furthermore, compatible with formative summative technical or human-oriented types approach provides method inform apps. At same time, it will enable more approachable educators, designers, developers.

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ژورنال

عنوان ژورنال: Frontiers in virtual reality

سال: 2021

ISSN: ['2673-4192']

DOI: https://doi.org/10.3389/frvir.2021.713718